# 3: 运算器详解

- [3.1: 模型 (Model)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model.md)
- [3.1.1: 模型构建 (Assemble)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.1-assemble-model.md)
- [3.1.2: 分解模型 (Disassemble Model)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.2-disassemble-model.md)
- [3.1.3: 编辑模型 (Modify Model)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.3-modify-model.md)
- [3.1.4: 连接构件 (Connected Parts)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.4-connected-parts.md)
- [3.1.5: 激活元素 (Activate Element)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.5-activate-element.md)
- [3.1.6: 由线到梁 Line To Beam](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.6-line-to-beam.md)
- [3.1.7: 与梁的连接 (Connectivity to Beam)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.7-connectivity-to-beam.md)
- [3.1.8: 由索引到梁 (Index to Beam)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.8-index-to-beam.md)
- [3.1.9: 由网格面到壳体 (Mesh to Shell)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.9-mesh-to-shell.md)
- [3.1.10: 编辑元素 (Modify Element)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.10-modify-element.md)
- [3.1.11: 点-质量 (Point-Mass)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.11-point-mass.md)
- [3.1.12: 分解元素 (Disassemble Element)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.12-disassemble-element.md)
- [3.1.13: 创建梁的集合 (Make Beam-Set) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.13-make-beam-set.md)
- [3.1.14: 定位元素 (Orientate Element)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.14-orientate-element.md)
- [3.1.15: 选择梁 (Select Element)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.15-select-beam.md)
- [3.1.16: 支撑件 (Support)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.1-model/3.1.16-support.md)
- [3.2: 荷载 (Load)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.2-load.md)
- [3.2.1: 荷载 (Loads)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.2-load/3.2.1-loads.md)
- [3.2.2: 分解网格荷载 (Disassemble Mesh Load)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.2-load/3.2.2-disassemble-mesh-load.md)
- [3.2.3: 规定位移 (Prescribed displacements)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.2-load/3.2.3-prescribed-displacements.md)
- [3.3: 断面 (Cross Section)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.3-cross-section.md)
- [3.3.1: 梁的断面 (Beam Cross Sections)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.3-cross-section/3.3.1-beam-cross-sections.md)
- [3.3.2: 壳体断面 (Shell Cross Sections)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.3-cross-section/3.3.2-shell-cross-sections.md)
- [3.3.3: 弹性元件断面 (Spring Cross Sections)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.3-cross-section/3.3.3-spring-cross-sections.md)
- [3.3.4: 分解断面 (Disassemble Cross Section) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.3-cross-section/3.3.4-disassemble-cross-section.md)
- [3.3.5: 梁-连接件 (Beam-Joint Agent) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.3-cross-section/3.3.5-beam-joint-agent.md)
- [3.3.6:  梁-铰链 (Beam-Joints) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.3-cross-section/3.3.6-beam-joints.md)
- [3.3.7:  梁上偏心率、断面偏心率 (Eccentricity on Beam and Cross Section) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.3-cross-section/3.3.7-eccentricity-on-beam-eccentricity-on-cross-section.md)
- [3.3.8: 编辑断面 (Modify Cross Section) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.3-cross-section/3.3.8-modify-cross-section.md)
- [3.3.9: 断面范围选择器 (Cross Section Range Selector)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.3-cross-section/3.3.9-cross-section-range-selector.md)
- [3.3.10: 断面选择器 (Cross Section Selector)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.3-cross-section/3.3.10-cross-section-selector.md)
- [3.3.11: 断面匹配器 (Cross Section Matcher)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.3-cross-section/3.3.11-cross-section-matcher.md)
- [3.3.12: 生成断面信息表格 (Generate Cross Section Table)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.3-cross-section/3.3.12-generate-cross-section-table.md)
- [3.3.13: 从文件中读取断面信息表格(Read Cross Section Table from File)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.3-cross-section/3.3.13-read-cross-section-table-from-file.md)
- [3.4: 材料 (Material)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.4-material.md)
- [3.4.1: 材料属性 (Material Properties)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.4-material/3.4.1-material-properties.md)
- [3.4.2: 选择材料 (Material Selection)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.4-material/3.4.2-material-selection.md)
- [3.4.3: 从文件中读取材料列表 (Read Material Table from File)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.4-material/3.4.3-read-material-table-from-file.md)
- [3.4.4: 分解材料 (Disassemble Material) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.4-material/3.4.4-disassemble-material.md)
- [3.5: 算法 (Algorithms)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.5-algorithms.md)
- [3.5.1: 分析 (Analyze)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.5-algorithms/3.5.1-analyze.md)
- [3.5.2: 分析原理II (AnalyzeThII) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.5-algorithms/3.5.2-analyzethii.md)
- [3.5.3: 分析非线性WIP (Analyze Nonlinear WIP)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.5-algorithms/3.5.3-analyze-nonlinear-wip.md)
- [3.5.4:  大变形分析 (Large Deformation Analysis)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.5-algorithms/3.5.4-analyze-large-deformation.md)
- [3.5.5: 屈曲模式 (Buckling Modes) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.5-algorithms/3.5.5-buckling-modes.md)
- [3.5.6: 本征模 (Eigen Modes)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.5-algorithms/3.5.6-eigen-modes.md)
- [3.5.7: 自然振动 (Natural Vibrations)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.5-algorithms/3.5.7-natural-vibrations.md)
- [3.5.8: 优化横截面 (Optimize Cross Section) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.5-algorithms/3.5.8-optimize-cross-section.md)
- [3.5.9: 梁的双向渐进结构优化 (BESO for Beams)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.5-algorithms/3.5.9-beso-for-beams.md)
- [3.5.10: 壳体的双向渐进结构优化 (BESO for Shells)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.5-algorithms/3.5.10-beso-for-shells.md)
- [3.5.11: 	优化补强加固 (Optimize Reinforcement) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.5-algorithms/3.5.11-optimize-reinforcement.md)
- [3.5.12: 	张力/压力消除器 (Tension/Compression Eliminator) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.5-algorithms/3.5.12-tension-compression-eliminator.md): 该运算器的编程由Robert Vierlinger完成 。
- [3.6: 结果](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results.md)
- [3.6.1: 模型视图 (ModelView)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results/3.6.1-modelview.md)
- [3.6.2: 变形能量 (Deformation-Energy)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results/3.6.2-deformation-energy.md)
- [3.6.3: 节点位移 (Nodal Displacements)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results/3.6.3-nodal-displacements.md)
- [3.6.4: 主应变近似值 (Principal Strains Approximation)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results/3.6.4-principal-strains-approximation.md)
- [3.6.5: 反作用力 (Reaction Forces) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results/3.6.5-reaction-forces.md)
- [3.6.6: 元件利用率 (Utilization of Elements) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results/3.6.6-utilization-of-elements.md)
- [3.6.7: 梁视图 (BeamView)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results/3.6.7-beamview.md)
- [3.6.8: 梁的位移 (Beam Displacements) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results/3.6.8-beam-displacements.md)
- [3.6.9: 梁的作用力 (Beam Forces)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results/3.6.9-beam-forces.md)
- [3.6.10: 合成截面力 (Resultant Section Forces)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results/3.6.10-resultant-section-forces.md)
- [3.6.11: 壳体视图 (ShellView)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results/3.6.11-shellview.md)
- [3.6.12: 壳体上的线结果 (Line Results on Shells)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results/3.6.12-line-results-on-shells.md)
- [3.6.13: 壳体上的结果向量 (Result Vectors on Shells)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results/3.6.13-result-vectors-on-shells.md)
- [3.6.14: 壳体作用力 (Shell Forces)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.6-results/3.6.14-shell-forces.md)
- [3.7: 输出 (Export) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.7-export.md)
- [3.7.1: 输出模型至DStV (Export Model to DStV) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.7-export/3.7.1-export-model-to-dstv.md)
- [3.8 实用程序 (Utilities)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities.md)
- [3.8.1: 网格边界表示 (Mesh Breps)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.1-mesh-breps.md): “Mesh Breps”运算器程序由Moritz Heimrath编写。
- [3.8.2: 最近点 (Closest Points)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.2-closest-points.md)
- [3.8.3: 多维最近点 (Closest Points Multi-dimensional)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.3-closest-points-multi-dimensional.md)
- [3.8.4: 剔除曲线 (Cull Curves)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.4-cull-curves.md)
- [3.8.5: 碰撞检测 (Detect Collisions)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.5-detect-collisions.md)
- [3.8.6: 从线中获取单元格 (Get Cells from Lines)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.6-get-cells-from-lines.md)
- [3.8.7: 线-线相交 (Line-Line Intersection)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.7-line-line-intersection.md)
- [3.8.8: 主要状态转型 (Principal States Transformation) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.8-principal-states-transformation.md)
- [3.8.9: 重复线删除 (Remove Duplicate Lines)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.9-remove-duplicate-lines.md)
- [3.8.10: 重复点删除 (Remove Duplicate Points)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.10-remove-duplicate-points.md)
- [3.8.11: 简化模型 (Simplify Model)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.11-simplify-model.md)
- [3.8.12: 元素毡化 (Element Felting) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.12-element-felting.md)
- [3.8.13: 映射器 (Mapper) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.13-mapper.md)
- [3.8.14: 插值形状 (Interpolate Shape) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.14-interpolate-shape.md)
- [3.8.15: 借助缝合连接梁 (Connecting Beams with Stitches) 🔷](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.15-connecting-beams-with-stitches.md)
- [3.8.16: 用户等参线和流线 (User Iso-Lines and Stream-Lines)](https://manual-1-3.karamba3d.com/chinese_1_3_3/3-in-depth-component-reference/3.8-utilities/3.8.16-user-iso-lines-and-stream-lines.md)


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