Karamba3D v1.3.3
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English 英文
  • Welcome to Karamba3D
  • 1: Introduction
    • 1.1: Installation
    • 1.2: Licenses
      • 1.2.1: Cloud Licenses
      • 1.2.2: Network Licenses
        • 1.2.2.1: Network license (archived)
      • 1.2.3: Temporary Licenses
      • 1.2.4: Standalone Licenses
  • 2: Getting Started
    • 2: Getting Started
      • 2.1: Karamba3D Entities
      • 2.2: Setting up a Structural Analysis
        • 2.2.1: Define the Model Elements
        • 2.2.2: View the Model
        • 2.2.3: Add Supports
        • 2.2.4: Define Loads
        • 2.2.5: Choose an Algorithm
        • 2.2.6: Provide Cross Sections
        • 2.2.7: Specify Materials
        • 2.2.8: Retrieve Results
      • 2.3: Physical Units
      • 2.4: Quick Component Reference
  • 3: In Depth Component Reference
    • 3.1: Model
      • 3.1.1: Assemble Model
      • 3.1.2: Disassemble Model
      • 3.1.3: Modify Model
      • 3.1.4: Connected Parts
      • 3.1.5: Activate Element
      • 3.1.6: Line to Beam
      • 3.1.7: Connectivity to Beam
      • 3.1.8: Index to Beam
      • 3.1.9: Mesh to Shell
      • 3.1.10: Modify Element
      • 3.1.11: Point-Mass
      • 3.1.12: Disassemble Element
      • 3.1.13: Make Beam-Set 🔷
      • 3.1.14: Orientate Element
      • 3.1.15: Select Element
      • 3.1.16: Support
    • 3.2: Load
      • 3.2.1: Loads
      • 3.2.2: Disassemble Mesh Load
      • 3.2.3: Prescribed displacements
    • 3.3: Cross Section
      • 3.3.1: Beam Cross Sections
      • 3.3.2: Shell Cross Sections
      • 3.3.3: Spring Cross Sections
      • 3.3.4: Disassemble Cross Section 🔷
      • 3.3.5: Beam-Joint Agent 🔷
      • 3.3.6: Beam-Joints 🔷
      • 3.3.7: Eccentricity on Beam and Cross Section 🔷
      • 3.3.8: Modify Cross Section 🔷
      • 3.3.9: Cross Section Range Selector
      • 3.3.10: Cross Section Selector
      • 3.3.11: Cross Section Matcher
      • 3.3.12: Generate Cross Section Table
      • 3.3.13: Read Cross Section Table from File
    • 3.4: Material
      • 3.4.1: Material Properties
      • 3.4.2: Material Selection
      • 3.4.3: Read Material Table from File
      • 3.4.4: Disassemble Material 🔷
    • 3.5: Algorithms
      • 3.5.1: Analyze
      • 3.5.2: AnalyzeThII 🔷
      • 3.5.3: Analyze Nonlinear WIP
      • 3.5.4: Large Deformation Analysis
      • 3.5.5: Buckling Modes 🔷
      • 3.5.6: Eigen Modes
      • 3.5.7: Natural Vibrations
      • 3.5.8: Optimize Cross Section 🔷
      • 3.5.9: BESO for Beams
      • 3.5.10: BESO for Shells
      • 3.5.11: Optimize Reinforcement 🔷
      • 3.5.12: Tension/Compression Eliminator 🔷
    • 3.6: Results
      • 3.6.1: ModelView
      • 3.6.2: Deformation-Energy
      • 3.6.3: Nodal Displacements
      • 3.6.4: Principal Strains Approximation
      • 3.6.5: Reaction Forces 🔷
      • 3.6.6: Utilization of Elements 🔷
      • 3.6.7: BeamView
      • 3.6.8: Beam Displacements 🔷
      • 3.6.9: Beam Forces
      • 3.6.10: Resultant Section Forces
      • 3.6.11: ShellView
      • 3.6.12: Line Results on Shells
      • 3.6.13: Result Vectors on Shells
      • 3.6.14: Shell Forces
    • 3.7: Export 🔷
      • 3.7.1: Export Model to DStV 🔷
    • 3.8 Utilities
      • 3.8.1: Mesh Breps
      • 3.8.2: Closest Points
      • 3.8.3: Closest Points Multi-dimensional
      • 3.8.4: Cull Curves
      • 3.8.5: Detect Collisions
      • 3.8.6: Get Cells from Lines
      • 3.8.7: Line-Line Intersection
      • 3.8.8: Principal States Transformation 🔷
      • 3.8.9: Remove Duplicate Lines
      • 3.8.10: Remove Duplicate Points
      • 3.8.11: Simplify Model
      • 3.8.12: Element Felting 🔷
      • 3.8.13: Mapper 🔷
      • 3.8.14: Interpolate Shape 🔷
      • 3.8.15: Connecting Beams with Stitches 🔷
      • 3.8.16: User Iso-Lines and Stream-Lines
  • Troubleshooting
    • 4.1: Miscellaneous Questions and Problems
      • 4.1.1: Installation Issues
      • 4.1.2: Purchases
      • 4.1.3: Licensing
      • 4.1.4: Runtime Errors
      • 4.1.5: Definitions and Components
      • 4.1.6: Default Program Settings
    • 4.2: Support
  • Appendix
    • A.1: Release Notes
      • Work in Progress Versions
      • Version 1.3.3
      • Version 1.3.2 build 190919
      • Version 1.3.2 build 190731
      • Version 1.3.2 build 190709
      • Version 1.3.2
    • A.2: Background information
      • A.2.1: Basic Properties of Materials
      • A.2.2: Additional Information on Loads
      • A.2.3: Tips for Designing Statically Feasible Structures
      • A.2.4: Hints on Reducing Computation Time
      • A.2.5: Natural Vibrations, Eigen Modes and Buckling
      • A.2.6: Approach Used for Cross Section Optimization
    • A.3: Bibliography
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On this page
  • Installation
  • 1. Load License
  • 2. Login into your Rhino3D account
  • 3. Fetch license
  • 4. Add License
  • 5. Enter the License Key
  • 6. Check License Details
  • 7. Add License
  • 8. Check License
  • 10. Fetch License
  • 11. License Loaded
  • 12. Check License Status
  • 13. Load License upon Startup
  • 14. Automate License Load
  • Releasing the License
  • Check License
  • Account administration
  • Account Settings
  • Create a Team
  • License Management
  • Add licenses

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  1. 1: Introduction
  2. 1.2: Licenses

1.2.1: Cloud Licenses

Previous1.2: LicensesNext1.2.2: Network Licenses

Last updated 3 years ago

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Guide to running Karamba3D with a cloud license. Find out more on on McNeel.

If you are looking to upgrade an existing standalone or network to the cloud, please email us at .

Installation

1. Load License

Type "Karamba3DGetLicense" in the Command line

2. Login into your Rhino3D account

3. Fetch license

Karamba3D will try to fetch the license from the cloud.

If this it the first time installing a license, there will be no license found. Click Add a License to add your license.

4. Add License

  • use Personal Licenses if installing an individual license for personal use

5. Enter the License Key

You will have received an email with the license key.

6. Check License Details

Click on View License Details to see information about the license. It will display the type of license, the number of seats and the expiration date of the license.

7. Add License

Click Add License and the license should be added to your account.

8. Check License

Click on the license to check the status of the license

10. Fetch License

Go back to Rhino3d and click Try Again in the Licensing Window

11. License Loaded

The license will load and upon successful activation, the license information will be displayed in the Command Line

12. Check License Status

Open Grasshopper and place the "License"-component onto the grasshopper canvas and connect a panel to it. The panel displays the status and expiration of the license.

13. Load License upon Startup

The license has been successfully installed.

Every time you open Rhino, you need to type Karamba3DGetLicense to load the license each time. This needs to be done before opening Grasshopper.

14. Automate License Load

The Karamba3D license can simply be loaded by typing "Karamba3DGetLicense" each time Rhino loads, but this process can be automated in the Tools/Options -> Rhino Options/General..

Type "Karamba3DGetLicense" into the Command Lists textbox. The license will then be automatically loaded upon opening Rhino.

Make sure to run the "Karamba3DGetLicense" command before opening Grasshopper otherwise the license will not be activated.

Releasing the License

When pulling the license from the cloud for the first time, Rhino temporarily holds the license for a few days for offline use. You can manually release the license by logging out of your Rhino account. This will also release your Rhino license.

To release the license, you will need to logout of your account by typing "logout".

Check License

Restart Rhino and your license should run.

Account administration

Account Settings

Create a Team

License Management

Change user accounts

Select the license that you like to change and remove it your account.

Now you can take the same license key and add it to your other account.

Add licenses

Make sure you have Karamba3D for Rhino6 or above .

Login to your account at Rhino3D account. Cloud licenses are available on McNeel's platform. Create an if you have not already done so.

use if installing for a company or institution. Team licenses can be shared amongst any group of people.

Upon successful installation of the license you should be able to open example files which have more than 20 beam elements or 50 shell elements. Double check if the license and correct Karamba3D version are installed by opening this .

You can log into your account to administer licenses and set up teams.

If you intend to share licenses with a other users, make sure to create a and add the licenses to the team. Read more on .

You can check the installed on your personal or team accounts. All licenses can be administered here and live-usage can be checked.

If you would like to move your license key from one rhino account to another, simply log into your account and proceed to the page.

You can add licenses by logging into your cloud account and proceed to the page. Read more on .

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