2.1: Karamba3D Entities
Grasshopper (GH) is an object oriented, visual scripting environment. It provides items like points, curves, surfaces, . . . for geometric computing. The full range of geometric items can be inspected in the subcategory “Geometry” of the toolbar section “Params”. Karamba3D adds seven entities for building structural models:
Entity
Typology
Model
contains all the information related to a structure
Element
can be a beam, truss, shell or spring
Element Set
groups together elements in a given order, makes them accessible under a common name
Joint
defines the connectivity between neighboring elements
Load
external action which is imposed on the structure
Cross-section
defines a structural element’s geometry in section
Material
provides information regarding the physical behavior of what a cross section is made of
Support
defines how a structure connects to the ground.
Karamba3D objects behave like GH entities.
They can be stored in containers (see the “Params” subcategory of the “Karamba3D” toolbar).
When converted into text by plugging them into a panel they provide textual output regarding their fundamental properties.
Default Settings
In order to build a structural model not all of the above entities need to be present. Karamba3D assumes default settings for materials and cross sections:
If no material is given, Karamba3D chooses steel (S235 according to EC3 with) for all cross sections.
For beams the default is a circular hollow cross sections (CHS) with an outer diameter ofand a wall thickness of . The default thickness of shells amounts to .
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